How NerdThings Started
NerdThings was created back in the early months of 2016 when a group of S1's had a task to make a product to sell, this group chose to make a game. The game was then updated quite frequently, and admittedly, it wasn't very good. NerdThings continued to release a second game at christmas time called "Santa VS The Aliens", which wasn't much better. NerdThings then went silent as most of the group lost interest.
After about a year and a half of underground development, NerdThings has returned. NerdThings also now has a number of overseas volunteers ranging from Programmers to Graphic Designers and Discord Moderators. The team now only consists of 3 staff members, of whom are from the original S1 team, the rest of the old team disbanded.
We are currently working on our next game, planned for it's first unvailing around Q3 of 2018. This game will be the first game by the new and more focussed team.
Staff are those who are able to phsyically contact the Management team.
Manager & Head Programmer
Currently working on CLASSIFIED PROJECT.
Volunteers are those who offer some help now and again for free, generally from overseas where no physical contact can be made.
Discord Community Manager
Partners are people who advertise NerdThings as a whole, or a specific product, and in return they get their name on this page/help with said advertising. Partnerships are only going to be accepted from people who will really benefit both us and yourself.
NerdThings does not currently have any partners.
How to apply to be a partner
Partners are currently not being accepted, please wait for our next game release.
In order to become a partner, you must qualify in the specified sectors (Depending on what type of platform you'd advertise on)
- Minimum of 10,000 Subscribers.
- Minimum ~1000 views per video.
- Minimum ~100 likes per video.
- Mention NerdThings or play a game of ours at least 4 times a year (once every quarter).
We do not currently expect any Twitch partners.
We do not partner with other developers in any way. This may change in the future, but for now it does not.